Once you hear a specific sound (sounds similar to the sound where the Power runs out in FNAF but shortened), Eyesaur is active (around 4-5 AM). So keep looking at that patience meter! Then turn off lights once the patience meter reaches below 100. He deals more exposure than any other antagonist (with the exception of the Eyesaur) in the game. The Owl activates once it's eyes open after Flumpty has stopped blocking it from view in CAM 3, after some time, The Owl will go down through 2 of the Vents, to easily repel The Owl, check the Vent you have closed (Left Vent is CAM 4 and Right Vent is CAM 5), if it's not there, close the other vent immeaditely!Īt 2 AM on the dot, you will hear a sound, which means Grunkfuss the Clown is active, it's a hole in the Constitution on the left side of the Office, he will have a Patience Meter going down from 2000, draining 30 Patience a second (about 66 seconds before he appears in the Office), which is viewable in CAM 2. If he's not seen on ANY cameras he's outside the Office, however, letting Flumpty increase the exposure meter for up to a second isn't so bad, as he deals the least amount of exposure (except The Owl, who, instead of raising the exposure meter, outright kills you) out of all the antagonists (possibly to balance out the fact he teleports anywhere he wants at any time he wants).īirthday Boy Blam activates at 1 AM and follows the set path of: CAM 6, CAM 3, CAM 7 and your Office, once Birthday Boy Blam has disappeared from CAM 7, you have less than 2 seconds to turn off the lights, he deals slightly more exposure than Flumpty but still very little. Flumpty, being immune to the plot, teleports randomly throrought the Night (activating 12 AM, starting at CAM 3 blocking The Owl from sight).
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